API 
      
    
   
                
                
Damageable is an interface which defines properties, events, and functions for objects which can take damage and die.
Property Name 
Return Type 
Description 
Tags 
 
 
hitPoints 
number 
Current amount of hit points. 
Read-Write 
 
maxHitPoints 
number 
Maximum amount of hit points. 
Read-Write 
 
 
Function Name 
Return Type 
Description 
Tags 
 
 
ApplyDamage(Damage) 
None 
Damages a Damageable, unless it is invulnerable. If its hit points reach 0 and it is not immortal, it dies. 
Server-Only 
 
Die([Damage]) 
None 
Kills the Damageable, unless it is immortal. The optional Damage parameter is a way to communicate cause of death. 
Server-Only 
 
 
Event Name 
Return Type 
Description 
Tags 
 
 
damagedEvent 
Event <Damageable damageable, Damage  damage> 
Fired when the Damageable takes damage. 
Server-Only 
 
diedEvent 
Event <Damageable damageable, Damage  damage> 
Fired when the Damageable dies. 
Server-Only 
 
hitPointsChangedEvent 
Event <Damageable damageable, number previousHitPoints> 
Fired when there's a change in hit points on the Damageable. 
Server-Only 
 
 
Hook Name 
Return Type 
Description 
Tags 
 
 
damageHook 
Hook <Damageable damageable, Damage  damage> 
Hook called when applying damage from a call to ApplyDamage(). The incoming damage may be modified or prevented by modifying properties on the damage parameter. 
Server-Only 
 
 
                
  
  
                
                  
                     
  
    
      Last update:
      April 13, 2023