A four-component vector.
| Constructor Name | 
Return Type | 
Description | 
Tags | 
Vector4.New([number x, number y, number z, number w]) | 
Vector4 | 
Constructs a Vector4 with the given x, y, z, w values, defaults to (0, 0, 0, 0). | 
None | 
Vector4.New(number v) | 
Vector4 | 
Constructs a Vector4 with x, y, z, w values all set to the given value. | 
None | 
Vector4.New(Vector3 xyz, number w) | 
Vector4 | 
Constructs a Vector4 with x, y, z values from the given Vector3 and the given w value. | 
None | 
Vector4.New(Vector4 v) | 
Vector4 | 
Constructs a Vector4 with x, y, z, w values from the given Vector4. | 
None | 
Vector4.New(Vector2 xy, Vector2 zw) | 
Vector4 | 
Constructs a Vector4 with x, y values from the first Vector2 and z, w values from the second Vector2. | 
None | 
Vector4.New(Color v) | 
Vector4 | 
Constructs a Vector4 with x, y, z, w values mapped from the given Color's r, g, b, a values. | 
None | 
| Constant Name | 
Return Type | 
Description | 
Tags | 
Vector4.ZERO | 
Vector4 | 
(0, 0, 0, 0) | 
None | 
Vector4.ONE | 
Vector4 | 
(1, 1, 1, 1) | 
None | 
| Property Name | 
Return Type | 
Description | 
Tags | 
x | 
number | 
The x component of the Vector4. | 
Read-Write | 
y | 
number | 
The y component of the Vector4. | 
Read-Write | 
z | 
number | 
The z component of the Vector4. | 
Read-Write | 
w | 
number | 
The w component of the Vector4. | 
Read-Write | 
size | 
number | 
The magnitude of the Vector4. | 
Read-Only | 
sizeSquared | 
number | 
The squared magnitude of the Vector4. | 
Read-Only | 
| Function Name | 
Return Type | 
Description | 
Tags | 
GetNormalized() | 
Vector4 | 
Returns a new Vector4 with size 1, but still pointing in the same direction. Returns (0, 0, 0, 0) if the vector is too small to be normalized. | 
None | 
GetAbs() | 
Vector4 | 
Returns a new Vector4 with each component the absolute value of the component from this Vector4. | 
None | 
| Class Function Name | 
Return Type | 
Description | 
Tags | 
Vector4.Lerp(Vector4 from, Vector4 to, number progress) | 
Vector4 | 
Linearly interpolates between two vectors by the specified progress amount and returns the resultant Vector4. | 
None | 
| Operator Name | 
Return Type | 
Description | 
Tags | 
Vector4 + Vector4 | 
Vector4 | 
Component-wise addition. | 
None | 
Vector4 + number | 
Vector4 | 
Adds the right-side number to each of the components in the left side and returns the resulting Vector4. | 
None | 
Vector4 - Vector4 | 
Vector4 | 
Component-wise subtraction. | 
None | 
Vector4 - number | 
Vector4 | 
Subtracts the right-side number from each of the components in the left side and returns the resulting Vector4. | 
None | 
Vector4 * Vector4 | 
Vector4 | 
Component-wise multiplication. | 
None | 
Vector4 * number | 
Vector4 | 
Multiplies each component of the Vector4 by the right-side number. | 
None | 
number * Vector4 | 
Vector4 | 
Multiplies each component of the Vector4 by the left-side number. | 
None | 
Vector4 / Vector4 | 
Vector4 | 
Component-wise division. | 
None | 
Vector4 / number | 
Vector4 | 
Divides each component of the Vector4 by the right-side number. | 
None | 
-Vector4 | 
Vector4 | 
Returns the negation of the Vector4. | 
None | 
Vector4 .. Vector4 | 
number | 
Returns the dot product of the Vector4s. | 
None | 
Vector4 ^ Vector4 | 
Vector4 | 
Returns the cross product of the Vector4s. | 
None | 
Example using:
This example shows how a Color can be converted into a Vector4, which opens the possibility of some math operations that are available to the latter.
function ColorToVector4(color)
    local v = Vector4.New()
    v.x = color.r
    v.y = color.g
    v.z = color.b
    v.w = color.a
    return v
end
function GetMagnitudeOfColor(color)
    local v = ColorToVector4(color)
    return v.size
end
 
See also: Color.r
                
  
  
                
                  
                    
  
    
      Last update:
      January 13, 2022